“It’s a tension that we’ve had, and something I’ve spoken about many times in the past, the fact that Chief is a vessel into which you pour your heroism.” “It’s totally a fair conversation to have, and I can’t disagree with how you felt about the game, you felt the way you felt,” says O’Connor, responding to my critique of Master Chief, the series’ icon, as an emotionally blank cipher for players. Here’s what he told me: O’Connor has no qualms with players who can’t relate to the Chief Halo franchise development director Frank O’Connor graciously engaged some of my criticisms after I’d finished the game.